![]() ![]() What made this solution a bit more challenging than a straight HydraGen implementation is that I am forcing any 3dsmax submission to be converted to a. While working on it, the closest analogy I could think of was blindfolded spelunking, or wrestling a tiger covered in thorns. ![]() There were other areas where I had to map HydraGen attributes to what the V-Ray standalone plugin wanted to deal with natively, but that’s all sorted now. Yes, discovering the image coordinates were vertically flipped was a pain, but once I understood that to be the reason my assembled images were blank, it was fairly simple to adjust for. ![]() I actually just finished a complete end-to-end solution that covers off the entire pipeline. ![]()
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